1 Introduction
1.1 Inheritance and delegation
2 Implementation
2.1 Receiver splitting
2.2 Multi-dimensional dynamic bind
3 A short example
4 Caveats
5 Applications
6 Acknowledgements
In Lieberman prototypes, delegation occurs between objects (not between object behaviours). Any object can delegate messages to any other object at any time. The entire chain of delegation between any number of prototypes is considered a single composite object. The meaning of self is independent of the number of times a message has been delegated between prototypes since the original send. Sending to self from any prototype within the composite object causes the dispatch to begin again in the 'outermost' prototype.
Compared to inheritance, delegation is the more flexible and
general of the two techniques. However, they both have their place within
an object model: inheritance for sharing of implementation state (and
the methods that act upon it) for a single prototype (within a
hierarchy of related prototype families), and delegation for sideways
composition of (independent and previously unrelated) prototypes into
a single logical composite object. This is the position adopted (and
implemented) for sideways composition of Pepsi objects.
Pepsi method signatures are augmented accordingly. A method
Both self and stateful_self are treated by the
compiler as normal method arguments. If 'self' appears free in a
lexically-enclosed block then self will be assigned a slot in
the state vector of the block's defining context that is stored in the
closures created each time control passes the block's point of
definition in the program. Similarly, if an instance variable appears
free in an inner block then stateful_self will be assigned to
a slot in the state vector, and hence captured and stored in all
closures associated with the block. This guarantees correct (and
intuitively expected) behaviour of sends to 'self' and accesses to
state within arbitrarily-nested blocks of prototypical methods.
Message sends were previously implemented by code equivalent to
The implementation of _bind() is extended from the
original one-dimensional lookup
The overhead (once caches have settled) for this implementation
strategy is (on average) one method cache probe and one message send
for each step along the delegation chain. The overhead for objects
that do not participate in prototypical delegation is essentially
zero: their '_delegate' method always returns nil and is only
ever invoked immediately before a guaranteed 'doesNotUnderstand'
situation. No state whatsoever is added to these objects.
The implementation overhead was a couple of tens of lines of code.
The default definition of 'new' clones only the first prototype in
the delegation chain. This method must be overridden if all (or some
arbitrary portion) of the delegation chain is to be duplicated when
cloning the 'composite object' formed by them.
I haven't (yet) figured out a syntax for 'resend', analagous to
'super' but for the delegation chain (rather than the inheritance
chain).
Bullet-proof proxies, formed by a two-deep delegation chain in
which the first prototype is the proxy and the second is the object
'wrapped' by the proxy. All sends to self within methods of
the wrapped object will be invoked on the enclosing proxy object.
Layers and Context-Oriented Programming. Supporting these
effectively was the principal motivation for adding 'Lieberman'
prototypes to Pepsi.
Implementation object for JavaScript, Python and similar languages.
Using 'here sends' to implement robust proxies (methods that
cannot be overriden in a more specific prototype within the composite
object).
'Perfect' encapsulation: no state whatsoever is visible between
prototypes. Message sends are the only form of interaction between
prototypes.
Mixins and supporting mechanism for traits, multiple inheritance,
etc.
2 Implementation
Two central concepts: receiver splitting and multi-dimensional dynamic
binding.
2.1 Receiver splitting
The self used for sending messages is dissociated from
the self used for accessing state. The first identifies the
entire composite object and is always the first prototype in the
delegation chain regardless of how many times a given message has been
delegated within that chain. The second identifies the particular
prototype (within the delegation chain) associated with the currently
executing method (physically holding the instance variables visible to
that method).
FamilyName messageName: arguments... [ ... ]
previously declared by the compiler as
is now declared as
oop FamilyName__messageName(oop closure, oop self, arguments...) { ... }
Within this method, sends of the form
oop FamilyName__messageName(oop closure, oop stateful_self, oop self, arguments...) { ... }
self selector: arguments...
are compiled (as usual) as
whereas accesses to named instance variables that were previously compiled as
_send(s_selector, self, arguments...)
are now compiled as
self->v_instVarName
The Lieberman-style prototypical delegation described above can be
effected by causing self and stateful_self to
diverge. The former remains constant while the latter moves through
the delegation chain to record the particular prototype in which
delegated method lookup succeeded for the currently executing method.
stateful_self->v_instVarName
2.2 Multi-dimensional dynamic bind
The usual inheritance chain (between clone families) is
augmented by an orthogonal delegation chain (between arbitrary
objects).
in which _bind() returns a single result: the closure in
which the method's implementation address is stored. In order to
support prototypes the bind() function is augmented to
return two results: the closure in which the method implementation is
stored and the prototype in which the method binding was found.
#define _send(MSG, RCV, ARG...) ({ \
register oop _r= (RCV); \
struct __closure *_c= _bind((MSG), _r); \
(_c->method)((oop)_c, _r, ##ARG); \
})
The last line passes the closure (as before) followed by the prototype
in which the bind succeeded (which becomes the stateful_self
in the invoked method) and the original receiver (which becomes
self in the invoked method and is the receiver for all sends
to 'self').
struct __lookup {
struct __closure *closure;
oop prototype;
};
#define _send(MSG, RCV, ARG...) ({ \
register oop _r= (RCV); \
struct __lookup _l= _bind((MSG), _r); \
(_l.closure->method)((oop)_l.closure, _l.prototype, _r, ##ARG); \
})
to search the inheritance chain (as before) for each prototype in the delegation chain:
struct __closure *_bind(oop selector, oop receiver)
{
if (cache[receiver.vtable].selector == selector)
return cache[receiver.vtable].closure;
assoc := receiver.vtable.lookup(selector);
if (assoc == nil)
errorDoesNotUnderstand();
cache[receiver.vtable].selector= selector;
return cache[receiver.vtable].closure= assoc.closure;
}
Note that the delegate for a given prototype is obtained by sending it
a '_delegate' message. The delegation chain can be defined by state
(have the method answer an instance variable) or by computation (have
the method compute and answer the desired next prototype object in the
delegation chain). The default implementation of '_delegate'
installed in '_object' simply answers 'nil'.
struct __lookup _bind(oop selector, oop receiver)
{
do {
if (cache[receiver.vtable].selector == selector)
return (struct __lookup){ cache[receiver.vtable].closure, receiver };
assoc := receiver.vtable.lookup(selector);
if (assoc != nil) {
cache[receiver.vtable].selector= selector;
cache[receiver.vtable].closure= assoc.closure;
return (struct __lookup){ assoc.closure, receiver };
}
receiver := receiver._delegate(); /* message send */
} while (receiver != nil);
errorDoesNotUnderstand();
}
3 A short example
Executing the above program generates the following output:
Prototype : Object ( next )
Prototype _delegate [ ^next ]
Prototype withDelegate: anObject
[
self := self new.
next := anObject.
]
A : Prototype ()
A a [ 'A.a' putln ]
B : Prototype ()
B a [ 'B.a' putln ]
B b [ 'B.b ' put. self a ]
C : Prototype ()
C c [ 'C.c ' put. self a; b ]
[
| a |
a := A withDelegate: (B withDelegate: C new).
'======== a a:\n' put. a a.
'======== a b:\n' put. a b.
'======== a c:\n' put. a c.
]
======== a a:
A.a
======== a b:
B.b A.a
======== a c:
C.c A.a
B.b A.a
4 Caveats
Assigning to 'self' causes both self
and stateful_self to be assigned (the latter is 'tied' to the
former for the purposes of assignment). This is necessary to
guarantee correct behaviour in 'constructor' methods.
5 Applications
Sideways composition. (As described above.)
6 Acknowledgements
Robert Hirschfeld
and
Michael Haupt
of the
Hasso-Plattner-Institut
contributed significantly to several days of fascinating
coversation and debate about mechanisms suitable for supporting 'layers' and
'context-oriented programming'
that led to the implementation described in this memo.
Henry Lieberman's
revolutionary
writings
on
composite objects
provided the simplest and most powerful model that could be adopted as a basis for that support.